Melra's Wish

An original narrative 2D game with stealth elements being developed in Unity in a team of two, with Daniela Mazzi.

Follow on itch.io for a future release!
  • Co-designed game concept, user experience and game loop;
  • Designed and implemented save system that records game status at any point during gameplay;
  • Programmed dialogue system with simulated speech-like pauses;
  • Developed spawning, recording, and behaviour of NPCs and object;
  • Designed and implemented cutscene scripting system;
  • Provided pixel animations, backgrounds and character portraits created in Aseprite.

LilFarmer (PlayCanvas)

Instructions: Use the middle and right mouse buttons to control the camera, and the left mouse button to control the player movement. Click on the ground where you wish the player to move to. Hold camera buttons and move mouse to adjust view.

Proof of concept point-and-click farming simulator being developed on PlayCanvas. About a week worth of development as of this version. Pixel icons by me. All other art assets borrowed from opengameart.org.

  • Programmed physics enabled, raytracing-based point-and-click player movement;
  • Set up animations and sounds;
  • 2D pick up items with billboarding;
  • Player movement input is blocked when hovering on buttons, for smoother interactions;
  • Set up and configured movable camera.

Blinq

3D platformer developed in the Unity Engine with C#. Developed in a team of seven.

Blinq was featured in the 2016 instance of the annual Level Up Showcase.

Download here!
  • Designed and programmed two types of state-based enemy AI;
  • Worked with 3D artists to attach character animations to gameplay;
  • Developed various interactive features, menus, and tutorials;
  • Produced design documents and conducted user-testing.

Gallinarbage

Solo 2D mobile scroller game developed for Android with Unity in C#.

  • Designed concept, gameplay, and visuals;
  • Programmed gameplay and UI;
  • Produced graphics and animations (with additional graphics by Daniela Mazzi).

Bubble Fun

A 2D soap bubble simulator developed with Unity and C#. Created within 48 hours.

  • Designed and programmed gameplay and AI;
  • Produced all graphics and animations.

Tower Defender

Solo 3D Tower Defense demo developed with Unreal Engine 4.

Developed mostly in C++, with additional Blueprint support.

GitHub repo.
  • Developed AI system with dynamic waypoint-choosing behavior for swarming effect;
  • Flexible wave-spawning system, with support for multiple spawners and different timings;
  • Player has access to two types of deployable defense towers, dependent on a resource system;
  • Hitscan shooting style.

Pinwheel Asteroids

Solo 2D game developed in C++ for Ubisoft’s NXTShowcase.

  • Designed and developed game and interface using the provided GLUT graphical tools.
  • All features are derived from 2D math concepts and redrawn accordingly each frame update.

Traffic Jam

2D Game prototype developed in Unreal Engine 4 with C++. Team of two.

  • Implemented car-jam simulation with semi-randomized features;
  • Produced digital graphics and animations using Paint tool SAI.